Ias Zel wrote:After years of playing WoW and all the time and money I spent on the expansions I quit playing after they changed the game so much that it had no resembelance to the original. EVE is starting to go the same way. If you guys at CCP think that changing the game to attract more kiddies or to justify the existance of your programmers is going to get you more business - it won't. I have no problem moving on to another game before my investment in this one goes down the drain. Stop messing with the game - IF it ain't broke don't fix it. I saw nothing wrong with the way Industry was before and I can't figure out what is what now.
I play games that are challenging to figure out and that I have fun playing. I do NOT have fun trying to learn a game over again because some idiots in some dept. in your company decided it was a good idea to change something that didn't need changing. I'm tired of investing REAL time and REAL money in games that change their whole make-up every couple of months/years. World of Warcraft started out as "High Plains Drifter" and it turned into "Bridges Of Maddison County". Don't do the same thing to EVE.
Bottom line is this - change something else and I'm gone.
There is an
huge issue with EvE and this (and past) expansion is just a byproduct of it.
EvE has born a rare jewel. The person(s) who first envisioned EvE were enlightnened visionaires no less genius than a Steve Jobs. They created something that nobody else has yet rivalled, the EvE concept, its very base mechanics, it's inner philosophy,,, all incredible and novel intuitions each taken by itself... and EvE managed to have them all in one product!
It's THIS unique frawework, THIS concept that made EvE famous and unrepeatable.
Sure, there have been many "boot.ini" bumps on the road. The playerbase complained a lot yet... they stayed loyal. Why? Because they could see the inner gem that is in EvE. Maybe rough but still a gem.
But nothing lasts forever. The visionaires are gone now.
And for some unfathomable reason, there is this horrific idea (expecially in Information Technology) that you can replace a man of Great Vision with a legion of well mannered clerks, dutyfully doing their menial tasks, which somehow should bring them similar results or at least similar credit.
It's not so.
EvE is now in the hands of people with undiscussed skill, with technical prowess, with evident knowledge of the most recent development techniques. But they are not visionaires. It's not to downplay their hard work, but each one its own: visionaires should dictate the long term objectives, "normal technicians" should implement them.
NEVER let a "normal technician" set the objectives, because the same characteristics that make a technician dependable, realistic, concrete... are a great obstacle to long term inspiration and vision.
I'd take a Chris Taylor or Chris Roberts as game designer over ANY excellent but "normal routine mentality" man.
CCP went for the latter and thus it's years it's conceptually stagnating. A well polished but less and less inspiring experience, a less engrossing impact on the player.
Only so, you can explain the removal of the *trademark signature* that was the animated log in screen, which put awe in the new players and was a nice sight (and soundtrack!) for the oldbies.
Those who truly love EvE cannot stay silent, cannot see a grand vision slowly fading into a "normal software for normal men" routine and say nothing.
A visionaire would not focus on changing a (if not the most) functional EvE subsystem. He would focus into making EvE a source of ethernal envy even for the new coming AAA space titles.
No game prevailed because its BPOs numbers were rescaled to 10, they prevail because they awe the players, they tell them an epic, grand story. And EvE is drying up exactly when the competition are showing awe inspiring stories and features.